"Black Myth: Wukong" is a 3A-level game masterpiece developed and produced by Game Science. Game Science was founded in 2014. After years of development, it has completed two rounds of financing: an angel round of investment led by Hero Interactive Entertainment in 2017, and a strategic investment from Tencent in 2021.
At 10 a.m. on August 20, this game was launched globally simultaneously. Just one hour after its official release, it quickly topped the list of the most popular games on the Steam platform. The number of online players also quickly exceeded 1 million. It has now increased to 1.5 million, showing its unprecedented popularity and popularity.
In fact, this game had unprecedented popularity before and was a milestone for Chinese domestic games. Since pre-orders were opened on June 8, 1.2 million copies have been sold in the past month, with sales of nearly 400 million yuan. According to the latest weekly sales list of the Steam platform announced by Valve, the pre-order of "Black Myth: Wukong" ranked first in the world for the current period.
On the day "Black Myth: Wukong" was launched, the game media sector of China's A-share market rose rapidly. Zhejiang Edition Media and CITIC Publishing both reached their daily limit, and Huayi Brothers' stock price also rose by 19%, which reflected the market's enthusiasm for this game. High recognition and expectations from games and the companies that develop them. So what are the Black Myth Wukong-related stocks worth paying attention to?
Tencent is the major financier of Game Science Company, and the founding team of the company are all from Tencent. After the release of the demonstration video of "Black Myth: Wukong", Tencent immediately formed a group to investigate, and then obtained 5% of the equity of Game Science Company through a capital increase. . According to estimates, Tencent’s investment in Game Science Company is likely to exceed 200 million yuan. At the same time, Tencent promises not to interfere in the business decisions of Game Science Company. Game Science will continue to maintain independent operations and its autonomy will not be affected.
Tencent's performance level is good. Financial report data released on August 14 showed that Tencent’s second-quarter revenue was 161.1 billion yuan, an increase of 8% year-on-year, and net profit attributable to the parent company was 47.6 billion yuan, a growth rate of 82% over the same period last year. In the first half of this year, Tencent's revenue was 320.6 billion yuan, and its net profit attributable to its parent company was 89.5 billion yuan, second only to the record high of 90.4 billion yuan in the first half of 2021.
Source: uSMART APP
Lucky bets on treasure again. The drink co-branded by Luckin and "Black Myth: Wukong" this time is called "Tengyun American", and the peripherals of the event include co-branded cup sleeves, paper bags and Black Myth 3D limited posters. Among them, the 3D limited edition poster can only see the 3D effect through the naked eye, which obviously stimulates the collection value of the product and hits the sweet spot of many players. Due to the overwhelming market demand, many stores even ran out of inventory. On the afternoon of August 19, Luckin apologized on Weibo and stated that consumer enthusiasm far exceeded the team’s expectations and that it had quickly formulated a replenishment plan.
Previously, Luckin Coffee announced its second-quarter financial report. The financial report shows that Luckin Coffee’s total net revenue in the second quarter of 2024 was 8.403 billion yuan, an increase of 35.5% over the same period last year, setting a new single-quarter revenue record. Overall, Luckin Coffee’s total net revenue in the first half of the year reached 14.681 billion yuan, an annual increase of 38%. Luckin Coffee’s performance in the first half of the year was very good.
Source: uSMART APP
Zhejiang Publishing Media, whose full name is Zhejiang Publishing Media Co., Ltd., was established in 2016 and was listed on the Shanghai Stock Exchange on July 23, 2021. Zhejiang Edition Media is mainly engaged in the publishing, printing and distribution of books, periodicals, audio-visual products and electronic publications. It is an integrated editing, printing, distribution and supply industry chain that integrates digital publishing, digital media, digital marketing and online education. It is a large-scale comprehensive cultural enterprise integrating services and other emerging business formats.
On the morning of August 20, Zhejiang Media reached its daily limit, with a turnover of over 1 billion yuan. The company stated on its interactive platform on August 19 that its subsidiary Zhejiang Publishing Group Digital Media Co., Ltd. is the publisher of the game "Black Myth: Wukong" and is responsible for game content review, publication declaration and publication number application.
